

PopcornFX particle systems will be able to interact with 3D geometry inside iClone, with support for iClone’s native dynamics systems, making it possible to create effects like the one above. The technology also forms the basis of the particle brushes used in Substance Painter, Allegorithmic’s games-industry-standard texture-painting software. Users include Sony Interactive Entertainment’s London Studio, on titles including PlayStation VR Worlds. Initially middleware for PlayStation 3 and Xbox 360, PopcornFX is now also available as a free particle editor plus commercial plugins for the Unity and Unreal Engine 4 game engines. Originally developed as part of an in-house game engine, Persistant Studios’ – and yes, it really is spelled like that – real-time particle technology has been commercially available since 2010.

The new PopcornFX plugin is the second major iClone add-on announced this month, following the release of markerless mocap system iClone Faceware Facial Mocap suite at the start of October. The resulting plugin, which seems to be called ‘PopcornFX iClone Particle Plug-in’, will ship in December.

Reallusion has announced that it is integrating PopcornFX, Persistant Studios’ particle effects technology, with iClone, its real-time 3D animation software. Scroll down for news of the commercial release.
